August 1, 2009 § Leave a comment
While cleaning up one of my old websites, I decided to move the technical-related articles to this blog. I’m starting with a document I wrote back in 1993 that was accepted on the USENIX newsgroup rec.humor.funny. This was all pre-Linux, so the whole concept of UNIX on a Personal Computer was itself something of a joke!
The humor is certainly a bit dated, but Google still finds over 5,000 copies (alas, mostly uncredited). Yes, I really did write this myself.
Much later, this also formed the basis for a surprisingly successful Apple Fool’s Day marketing request — but that’s another story. :-}
September 29, 2008 § Leave a comment
September 22, 2008 § Leave a comment
Since several people suggested Mercurial would actually be easier to learn/use than Git, I have gone ahead on created a Full Thrust Game Server project on the Assembla.com hosting service, which provides:
- team-editable Wiki
- Mercurial repository (Warning: the front page is horked)
- Issue tracking
- Milestone management
September 17, 2008 § Leave a comment
This is the official kick-off the “FTGS” project (prounounced “fatigues”), an effort to build an online Game Server for the Full Thrust Space Naval Wargame. It is inspired by (though not directly derived from) the FTJava Play-By-eMail client. FTGS will be developed via an open process, using a public git Mercurial repository and the ftjava-test mailing list (subscribe). Eventually the complete system will be hosted on its own domain, e.g. “fullthrust.ws“.
September 12, 2008 § 1 Comment
I’ve been thinking for a while about building a simple wargame as a way to try out various new technologies I’m experimenting with. A gamer friend of mine recently told me about Full Thrust, which seems like an ideal candidate. My initial thought is to implement a RESTful back-end using Google App Engine (since it is hosted for free), and perhaps attempt simple front ends in SproutCore, Shoes, HotCocoa, and the iPhone SDK.