It was January of 1997. Apple had just announced the acquisition of NeXT. The Macarena was the world's most popular dance song. I was growing increasingly restless in my job as a management consultant. It all came together here... (apologies for the outdated links, but I wanted to preserve the historical record) MacareNeXT The BayArea... Continue Reading →
UNIX for the PC (Politically Correct)
In order for UNIX(tm) to survive into the nineties, it must get rid of its intimidating commands and outmoded jargon, and become compatible with the existing standards of our day. To this end, our technicians have come up with a new version of UNIX, System VI, for use by the PC that is, the "Politically Correct."
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HTML-Based Church Website Solutions Compared
The following table summarizes key information from the various church website solutions I profiled yesterday. The top three (from my perspective) are: CityGates (demo) http://www.webmedley.com (demo) Elexio (demo) Rank Site Features Editing Samples Trial High CityGates Powerful Web Publishing - CityGates ? Great Design - CityGates Log In : DemoChurch Low OurChurch.Com audio, video, prayer... Continue Reading →
Building a great, standards-based church website
I put together a list of HTML-based church website design/hosting solution with full WYSIWYG editing, as an alternative to Flash. Read more for their names...
My favorite Social Networking Tweeps
Read more to find the "tweeps" of http://twitter.com/DrErnie
Full Thrust Logo
Full Thrust, originally uploaded by Dr. Ernie. Since my Mercurial repository wants a banner image...
FTGS Project now hosted on Assembla.com
Since several people suggested Mercurial would actually be easier to learn/use than Git, I have gone ahead on created a Full Thrust Game Server project on the Assembla.com hosting service, which provides: team-editable Wiki Mercurial repository (Warning: the front page is horked) Issue tracking Milestone management and much more. I will still post major announcements here,... Continue Reading →
Announcing FTGS: The Full Thrust Game Server
This is the official kick-off the "FTGS" project (prounounced "fatigues"), an effort to build an online Game Server for the Full Thrust Space Naval Wargame. It is inspired by (though not directly derived from) the FTJava Play-By-eMail client. FTGS will be developed via an open process, using a public git repository and the ftjava-test mailing list (subscribe).
Space Naval Wargame Project: Full Thrust
I've been thinking for a while about building a simple wargame as a way to try out various new technologies I'm experimenting with. A gamer friend of mine recently told me about Full Thrust, which seems like an ideal candidate. My initial thought is to implement a RESTful back-end using Google App Engine (since it is hosted for free), and perhaps attempt simple front ends in SproutCore, Shoes, HotCocoa, and the iPhone SDK.
Google Chrome: First impressions
[not a real review, just a place for me to take notes] Reasonably fast. Of course, I never use Windows normally, so I don't have a good baseline, but at least the process-per-tab thingie isn't overly obnoxious. They should've called it "Tabby" or something, since that's the overriding design theme The OmniBox is surprisingly useful... Continue Reading →

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