FTGS Project now hosted on Assembla.com

Since several people suggested Mercurial would actually be easier to learn/use than Git, I have gone ahead on created a Full Thrust Game Server project on the Assembla.com hosting service, which provides: team-editable Wiki Mercurial repository (Warning: the front page is horked) Issue tracking Milestone management and much more. I will still post major announcements here,... Continue Reading →

Announcing FTGS: The Full Thrust Game Server

This is the official kick-off the "FTGS" project (prounounced "fatigues"), an effort to build an online Game Server for the Full Thrust Space Naval Wargame. It is inspired by (though not directly derived from) the FTJava Play-By-eMail client. FTGS will be developed via an open process, using a public git repository and the ftjava-test mailing list (subscribe).

Space Naval Wargame Project: Full Thrust

I've been thinking for a while about building a simple wargame as a way to try out various new technologies I'm experimenting with. A gamer friend of mine recently told me about Full Thrust, which seems like an ideal candidate. My initial thought is to implement a RESTful back-end using Google App Engine (since it is hosted for free), and perhaps attempt simple front ends in SproutCore, Shoes, HotCocoa, and the iPhone SDK.

Google Chrome: First impressions

[not a real review, just a place for me to take notes] Reasonably fast. Of course, I never use Windows normally, so I don't have a good baseline, but at least the process-per-tab thingie isn't overly obnoxious. They should've called it "Tabby" or something, since that's the overriding design theme The OmniBox is surprisingly useful... Continue Reading →

ShoesFest 2008: Getting Started

A big thank you and welcome to everyone who's joining the Shoes community for ShoesFest 2008. On Friday, July 11th and 25th (local times vary), we are encouraging people with or without programming experience to join us in creating and running Shoes programs on Mac, Windows, and Linux so they can email us with feedback about: crashers... Continue Reading →

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